Posted by lionel319 @ Tue 02 Sep, 08, 05:01PM under Games
Revisited Diablo 2 recently, and it got me into trying out all different kinds of character classes together with their unlimited mix-and-match skills.
Somehow, the leveling gets a little bit boring, and I was searching thru the net, hoping to get some sorta cheat codes that can help me progress a lil' bit faster, you know ? ;)
Posted by lionel319 @ Mon 25 Aug, 08, 02:51PM under Games
This interesting article/research is plucked from this interesting site.
(This material in this article was originally published in PARADE magazine in 1990 and 1991.)
Suppose you're on a game show, and you're given the choice of three doors. Behind one door is a car, behind the others, goats. You pick a door, say #1, and the host, who knows what's behind the doors, opens another door, say #3, which has a goat. He says to you, "Do you want to pick door #2?" Is it to your advantage to switch your choice of doors?
Craig F. Whitaker Columbia, Maryland
And here's the answer:-
Good heavens! With so much learned opposition, I'll bet this one is going to keep math classes all over the country busy on Monday.
My original answer is correct. But first, let me explain why your answer is wrong. The winning odds of 1/3 on the first choice can't go up to 1/2 just because the host opens a losing door. To illustrate this, let's say we play a shell game. You look away, and I put a pea under one of three shells. Then I ask you to put your finger on a shell. The odds that your choice contains a pea are 1/3, agreed? Then I simply lift up an empty shell from the remaining other two. As I can (and will) do this regardless of what you've chosen, we've learned nothing to allow us to revise the odds on the shell under your finger.
The benefits of switching are readily proven by playing through the six games that exhaust all the possibilities. For the first three games, you choose #1 and "switch" each time, for the second three games, you choose #1 and "stay" each time, and the host always opens a loser. Here are the results.
When you switch, you win 2/3 of the time and lose 1/3, but when you don't switch, you only win 1/3 of the time and lose 2/3. You can try it yourself and see.
Alternatively, you can actually play the game with another person acting as the host with three playing cards—two jokers for the goat and an ace for the prize. However, doing this a few hundred times to get statistically valid results can get a little tedious, so perhaps you can assign it as extra credit—or for punishment! (That'll get their goats!)
Gasp! If this controversy continues, even the postman won't be able to fit into the mailroom. I'm receiving thousands of letters, nearly all insisting that I'm wrong, including the Deputy Director of the Center for Defense Information and a Research Mathematical Statistician from the National Institutes of Health! Of the letters from the general public, 92% are against my answer, and and of the letters from universities, 65% are against my answer. Overall, nine out of ten readers completely disagree with my reply.
Now we're receiving far more mail, and even newspaper columnists are joining in the fray! The day after the second column appeared, lights started flashing here at the magazine. Telephone calls poured into the switchboard, fax machines churned out copy, and the mailroom began to sink under its own weight. Incredulous at the response, we read wild accusations of intellectual irresponsibility, and, as the days went by, we were even more incredulous to read embarrassed retractions from some of those same people!
So let's look at it again, remembering that the original answer defines certain conditions, the most significant of which is that the host always opens a losing door on purpose. (There's no way he can always open a losing door by chance!) Anything else is a different question.
The original answer is still correct, and the key to it lies in the question, "Should you switch?" Suppose we pause at that point, and a UFO settles down onto the stage. A little green woman emerges, and the host asks her to point to one of the two unopened doors. The chances that she'll randomly choose the one with the prize are 1/2, all right. But that's because she lacks the advantage the original contestant had—the help of the host. (Try to forget any particular television show.)
When you first choose door #1 from three, there's a 1/3 chance that the prize is behind that one and a 2/3 chance that it's behind one of the others. But then the host steps in and gives you a clue. If the prize is behind #2, the host shows you #3, and if the prize is behind #3, the host shows you #2. So when you switch, you win if the prize is behind #2 or #3. You win either way! But if you don't switch, you win only if the prize is behind door #1.
And as this problem is of such intense interest, I'm willing to put my thinking to the test with a nationwide experiment. This is a call to math classes all across the country. Set up a probability trial exactly as outlined below and send me a chart of all the games along with a cover letter repeating just how you did it so we can make sure the methods are consistent.
One student plays the contestant, and another, the host. Label three paper cups #1, #2, and #3. While the contestant looks away, the host randomly hides a penny under a cup by throwing a die until a 1, 2, or 3 comes up. Next, the contestant randomly points to a cup by throwing a die the same way. Then the host purposely lifts up a losing cup from the two unchosen. Lastly, the contestant "stays" and lifts up his original cup to see if it covers the penny. Play "not switching" two hundred times and keep track of how often the contestant wins.
Then test the other strategy. Play the game the same way until the last instruction, at which point the contestant instead "switches" and lifts up the cup not chosen by anyone to see if it covers the penny. Play "switching" two hundred times, also.
Posted by lionel319 @ Thu 22 May, 08, 04:05PM under Games
What is SFIV you might ask?
No ..... it is not the latest Sci-Fi movie.. It is not the latest project we are working in my company, it is not the next S4GX chip .... No ..... it is not some sorta Sharon Farker pseudonym I'm creating......
No no no .........
It is something that really brings back my memory... It is something that goes all the way back to the time when I was 12 ......
Let's take a walk back to memory lane, shall we?
It all started when I was 12, and where this shop opens right beside my relatives house which I used to stay there every morning when my parents go to work. My big cousin was the one who introduce this to me. Back then, everyone was so crazy about this thing (although if u try to think about it, it's just a piece of crap, with no whatsoever proper balancing). Anytime u made a special move, you are to be considered a Genius, a Pro, a Specialist of this game.
After a while, something new came out. This is considered to be the best game in town at that time. Everything was designed to perfection. Every single little move, every combo, and every detail in the game was specially design in such a way that both sides of the players have an equal counter to any one. This game storms into stardom, and got all my daily/weekly/monthly pocket money invested into it. This is the game that made us skip our tuition, skip our class, and can even cycled all the way to Afrika just to look for the perfect matchup. And i present you, the ALL TIME CLASSIC, the Street Fight II.
Fast forward, there is a lull of time where the government started a huge action in demolishing all the video games shop, giving the reason that it is jeopardized the education of the young kids. Video games shops closed down at an uncanny speed that you wouldn't believe during that period of time, (even faster than the the first blood I conceived before the horns started in my recent DotA game). Nonetheless, our country no longer has these kinda console. But that doesn't mean that the progress of the game halts here. It progress on to the next level, the Street Fighter III.
And now, after about 20some years since the 1st version was out, Street Fight IV finally is going to make the scene. Just look at the HUGE difference what technology has evolved into. The Graphic, the gameplay, Everything .......... Awesome !!!! :)
Posted by lionel319 @ Fri 15 Feb, 08, 03:20PM under Games
I was trying to create something and share to the rest on how to achieve a below 10min for the Normal Arcade Mode in MPDTD [ http://www.casualcollective.com ].
I suddenly bumped into this, and was so discouraged after watching the clip created by 'madp'. This clip fully demonstrated the true art of how a MPDTD should be played. Man ..... I wonder whether i could ever achieve that .....
..... but after a while, I think I should still post up mine. Although he truly shows the beauty of completing the game below the 9min mark, I provide a solution which is simpler, and much more easier to follow.